Transformice

Transformice (sometimes abbreviated to TFM, or T4M) is an on the web independent multiplayer free-to-play platform computer game, produced by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was released on May 1, 2010, playable on browsers as a browser game[1] until Adobe Flash Player was discontinued on December 31, 2020. Transformice was released on Steam on January 30, 2015, as a free-to-play game.

The key objective of the game is to gather an item of cheese put into one or more location on a map. Players control a mouse with the arrow keys or the WASD keys to perform, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to get it. After which, the ball player must take the collected cheese back once again to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that's updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when you can find about 2 or maybe more players in the room. Players are also given extra recognition inside their stats for finishing first when you will find eleven or even more players in the room. Maps have a general time limit of two minutes, where time a fresh map is loaded. Maps can instantly switch before enough time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or there if are merely two mice left on the map. Dying adds one point to a player's score on the scoreboard, no real matter what amount of time in the overall game it is or the reason for death.

Whenever a player reaches the greatest score on the scoreboard, they will become a Shaman within the next map involving one. The general objective of the Shaman is to greatly help another mice obtain the cheese and see it back again to the hole. Doing this will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as boards, boxes, anvils, spirit, and balloons to produce buildings or contraptions such as for example bridges to cross gaps or many other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an item firmly grounded and won't move, but it may rotate on the anchor. Yellow nails connect to many other objects, particularly red-nailed ones, and keep an object's placement, but can move. Blue nails connect two objects but are loose and can rotate.

Upon reaching 1,000 total saves as a Shaman, a new player can decide becoming a 'hard mode' Shaman. In hard mode, a Shaman cannot use red nails which anchor an item solidly, nor can they utilize the Spirit tool, that may push mice and objects with a thumb of light. Spirit is the only real object permitted to be cast beyond summoning range. Instead of this, hard mode Shamans can make a pre-made 'totem', which can be constructed on an in-game editor map. Totems may be constructed with as much as 20 objects, but just one red nail can be utilized as an anchor. A completed totem construction can be summoned instantly as a difficult mode Shaman and is immediately functional, but may only be summoned once per map. After saving 5,000 total mice, 2,000 being in hard mode, a person will unlock the 'divine mode' Shaman setting, a location released being an update on May 26, 2014.[3] In addition to not to be able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor would they work with a totem. Regardless of the constraints, divine mode Shamans have the capability to spawn available objects almost anywhere on a map.

Collected cheese can be saved up and used as currency in the game. Players can use this currency to purchase virtual clothing items for their mouse in the game's item shop. Players may also buy virtual clothing items by purchasing 'fraises', an in-game currency that can be obtained by paying real money. Items are purely visual and do not give bonus stats. Players can also create their own maps via an in-game editor. Created maps must certanly be verified with a test run of the map where in actuality the creator needs to manage to successfully collect the cheese and carry it back to the hole. Once verified, players can choose to submit their map into rotation at the expense of 40 cheese.

An in-game achievement system awards players with new titles and badges. Titles are awarded for collecting specific amounts of cheese, obtaining a specific amount of first place victories, accumulating saves as a Shaman, buying items from the shop and completing events. Badges are awarded for buying almost any fur (except plains) from the shop and completing events.

An experience and level system[4] was added on July 29, 2013, allowing mice to unlock Shaman abilities and traits by collecting cheese and saving mice. The abilities are separated into five trees: Spiritual Guide, Wind Master, Mechanician, Wildling, and Physicist. A Spiritual Guide advances the Shaman's ability to save lots of more mice, a Wind Master centers on the Shaman's mobility, a Mechanician gives the Shaman more options in regards to building, a Wildling enhances both objects and mice, and a Physicist advances the Shaman's power.

Trolling is recognized as a the main game, as stated in the in-game 'Help/Rules' menu.[5] Some players infrequently choose to troll, whether playing as the Shaman or perhaps a normal mouse. Shamans can kill other mice by striking them with cannonballs and other objects, creating structures that creates lag to other players, as well as blocking them from progressing in the map by creating a structure that is impossible to pass. Normal mice can troll by stalling, which is to keep on the map for as long as possible without capturing the cheese. Normal mice may also decide to push the Shaman's buildings off the stage. In maps where there is collision detection, they are able to also push other mice, like the Shaman, off the stage. Trollers also can use the in-game consumables to produce a shaman build go haywire or decrease mice. Common consumables used are: Beachballs, Tombstones, Pumpkin Throwables, Crumbled paper Throwables and the Snowball.

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